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vrecko
virtual reality framework
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#include "precompiled.h"#include <vreckoAP/FFDEditor/EditorLogic.h>#include <vreckoAP/FFDEditor/Grid.h>#include <vreckoAP/FFDEditor/GeometryLoaderBase.h>#include <osg/Group>#include <iostream>#include <osg/Geode>#include <osg/ShapeDrawable>#include <osg/PrimitiveSet>#include <osg/LineWidth>#include <osg/Geometry>#include <osg/CopyOp>#include <osg/PolygonMode>#include <osg/ShadeModel>#include <osg/CullFace>#include <osg/StateSet>#include <osg/State>#include <vrecko/World.h>#include <vrecko/EnvironmentObject.h>#include <math.h>#include <vrecko/ReaderWriter.h>#include <sstream>#include <vrecko/Scene.h>Namespaces | |
| namespace | APFFDEditor |
Macros | |
| #define | CONTROLPOINT(x, y, z) (pGrid->controlPoints[x][y][z]) |
| #define | EDGE(x) (pGrid->edges[x]) |
Functions | |
| int | APFFDEditor::factorial (int num) |
| float | APFFDEditor::combNum (int x, int y) |
| bool | APFFDEditor::getParentsTransformMat (osg::Matrix &parentsTransform, vrecko::EnvironmentObject *object) |
| #define CONTROLPOINT | ( | x, | |
| y, | |||
| z | |||
| ) | (pGrid->controlPoints[x][y][z]) |
| #define EDGE | ( | x | ) | (pGrid->edges[x]) |