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ConstantColorGen.h
Go to the documentation of this file.
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#pragma once
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#include "ColorGen.h"
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class
ConstantColorGen
:
public
ColorGen
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{
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public
:
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ConstantColorGen
() :
_color
(osg::Vec4(1,1,1,1)) {};
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ConstantColorGen
(
const
osg::Vec4& color) :
_color
(color) {};
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META_DAObject
(
ConstantColorGen
,
"Constant Brush"
)
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virtual
Vec4ArrayPtr
getColors(
unsigned
int
leadSplineSize,
unsigned
int
crossSectionSize )
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{
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_dirty
=
false
;
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Vec4ArrayPtr
result
=
new
osg::Vec4Array;
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unsigned
int
arraySize
= leadSplineSize * crossSectionSize;
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result->reserve(arraySize);
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result->assign(arraySize,
_color
);
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return
result
;
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}
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inline
osg::Vec4
getColorValue
()
const
{
return
_color
; }
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inline
void
setColorValue
(
const
osg::Vec4& val) {
_dirty
=
true
;
_color
= val; }
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protected
:
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osg::Vec4
_color
;
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};
src
vreckoAP
DynamicArt
ConstantColorGen.h
Generated on Tue Feb 19 2013 10:23:46 for vrecko by
1.8.3.1