#include <vrecko/Ability.h>
#include <vrecko/EnvironmentObject.h>
#include <vrecko/Timer.h>
#include <osg/Geode>
#include <osgText/Text>
#include <osgText/Font>
#include <osg/BlendFunc>
#include <osg/Material>
#include <osg/StateSet>
#include <osg/Camera>
#include <vector>
#include "../ObjectUtils/Animator.h"
Go to the source code of this file.
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#define | CONSOLE_NO_ANIMATOR |
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#define | CONSOLE_WINDOW_DEPTH -1000.0f |
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#define | CONSOLE_BORDER_X_RATIO 0.3f |
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#define | CONSOLE_BORDER_Y_RATIO CONSOLE_BORDER_X_RATIO |
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#define | CONSOLE_LINE_SPACE_CHAR_RATIO 0.3f |
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#define | CONSOLE_FONT "fonts/arial.ttf" |
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#define | CONSOLE_CHAR_SIZE 15 |
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#define | CONSOLE_TEXTCOLOR_NOTICE (osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f)) |
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#define | CONSOLE_TEXTCOLOR_WARNING (osg::Vec4(1.0f, 1.0f, 0.0f, 1.0f)) |
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#define | CONSOLE_TEXTCOLOR_ERROR (osg::Vec4(1.0f, 0.5f, 0.5f, 1.0f)) |
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#define | CONSOLE_TEXTCOLOR_DEBUG (osg::Vec4(0.3f, 1.0f, 0.3f, 1.0f)) |
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#define CONSOLE_BORDER_X_RATIO 0.3f |
#define CONSOLE_CHAR_SIZE 15 |
#define CONSOLE_FONT "fonts/arial.ttf" |
#define CONSOLE_LINE_SPACE_CHAR_RATIO 0.3f |
#define CONSOLE_NO_ANIMATOR |
#define CONSOLE_TEXTCOLOR_DEBUG (osg::Vec4(0.3f, 1.0f, 0.3f, 1.0f)) |
#define CONSOLE_TEXTCOLOR_ERROR (osg::Vec4(1.0f, 0.5f, 0.5f, 1.0f)) |
#define CONSOLE_TEXTCOLOR_NOTICE (osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f)) |
#define CONSOLE_TEXTCOLOR_WARNING (osg::Vec4(1.0f, 1.0f, 0.0f, 1.0f)) |
#define CONSOLE_WINDOW_DEPTH -1000.0f |