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virtual reality framework
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CarPartsNodeCache.h
Go to the documentation of this file.
1
#ifndef CAR_PARTS_NODE_CACHE
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#define CAR_PARTS_NODE_CACHE
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#include <
vrecko/IOPins.h
>
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#include <
vrecko/Message.h
>
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#include <
vrecko/Ability.h
>
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#include <map>
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#include <string>
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#include <osg/Node>
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namespace
CarSim {
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// abilita, ktera zjisti, zda-li se nejaky soubor s geometrii casti auta
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// uz drive nenacetl; jestlize ano, vrati se pouze ukazatel na
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// nacteny Node
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class
CarPartsNodeCache
:
public
vrecko::Ability
{
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public
:
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CarPartsNodeCache
();
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~CarPartsNodeCache
();
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// void *processRequest(const std::string &input_name, void *value);
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protected
:
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// (delete ukazatel_na_Node nejde zavolat, protoze destruktor je protected
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// -> pouzivam ref_ptr)
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std::map<std::string,osg::ref_ptr<osg::Node>>
carPartsPathNodeMap
;
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DECLARE_REQUEST_INPUT
(InGetCarPartNode,
vrecko::MessageString
,
vrecko::MessageNode
);
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};
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}
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#endif
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include
vreckoAP
CarSim
CarPartsNodeCache.h
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