#include <vrecko/ReaderWriter.h>
#include <vrecko/Ability.h>
#include <vrecko/EnvironmentObject.h>
#include <vrecko/Scene.h>
#include <vrecko/EventDispatcher.h>
#include <vrecko/Logger.h>
#include <helpers/XercesXMLUtils.h>
#include <xercesc/parsers/XercesDOMParser.hpp>
#include <xercesc/dom/DOM.hpp>
#include <xercesc/sax/HandlerBase.hpp>
#include <xercesc/util/XMLString.hpp>
#include <xercesc/util/PlatformUtils.hpp>
#include <osg/Group>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Shape>
#include <osg/ShapeDrawable>
#include <osg/PositionAttitudeTransform>
#include <osg/LineWidth>
#include <osg/LightModel>
#include <osg/ShadeModel>
#include <osg/PolygonMode>
#include <osg/Timer>
#include <vector>
Go to the source code of this file.
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#define | CONTROL_POINT_RADIUS 1.0 |
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#define | CONTROL_POINT_COLOR osg::Vec4(1.0, 0.0, 0.0, 0.5) |
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#define | VECTOR_POINT_RADIUS 1.0 |
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#define | VECTOR_POINT_COLOR osg::Vec4(0.0, 0.0, 1.0, 0.5) |
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#define | CONTROL_LINE_WIDTH 1.0 |
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#define | CONTROL_LINE_COLOR osg::Vec4(0.0, 0.0, 1.0, 1.0) |
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#define | PATH_LINE_WIDTH 1.0 |
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#define | PATH_LINE_COLOR osg::Vec4(1.0, 0.0, 0.0, 1.0) |
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#define | DEFAULT_VECPW osg::Vec3(CONTROL_POINT_RADIUS*3, 0.0, 0.0) |
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#define | DEFAULT_VECCPW osg::Vec3(-(CONTROL_POINT_RADIUS*3), 0.0, 0.0) |
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#define | DEFAULT_CDIR osg::Quat(0.0, 0.0, 0.0, 1.0) |
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#define | TOP_VECTOR osg::Vec3(0.0, 1.0, 0.0) |
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#define | DIR_VECTOR osg::Vec3(0.0, 0.0, 1.0) |
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#define | STEP 0.01 |
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#define | MULT 6 |
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#define | SPEED 2 |
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#define CONTROL_LINE_COLOR osg::Vec4(0.0, 0.0, 1.0, 1.0) |
#define CONTROL_LINE_WIDTH 1.0 |
#define CONTROL_POINT_COLOR osg::Vec4(1.0, 0.0, 0.0, 0.5) |
#define CONTROL_POINT_RADIUS 1.0 |
#define DEFAULT_CDIR osg::Quat(0.0, 0.0, 0.0, 1.0) |
#define DIR_VECTOR osg::Vec3(0.0, 0.0, 1.0) |
#define PATH_LINE_COLOR osg::Vec4(1.0, 0.0, 0.0, 1.0) |
#define PATH_LINE_WIDTH 1.0 |
#define TOP_VECTOR osg::Vec3(0.0, 1.0, 0.0) |
#define VECTOR_POINT_COLOR osg::Vec4(0.0, 0.0, 1.0, 0.5) |
#define VECTOR_POINT_RADIUS 1.0 |