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virtual reality framework
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AxisLock.h
Go to the documentation of this file.
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#ifndef VF_AXISLOCK
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#define VF_AXISLOCK
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#include <
vrecko/Ability.h
>
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#include <vreckoDP/base/PHANToM.h>
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using namespace
vrecko;
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using namespace
vreckoDP_base;
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namespace
VirtualFixture{
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class
AxisLock
:
public
PHANToMFilter {
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public
:
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AxisLock
();
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~AxisLock
() {};
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void
apply(PHANToM *pPHANToM, osg::Vec3 &force);
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void
processEvent(
const
std::string &input_name,
void
*value);
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void
preInitialize(
void
);
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void
postInitialize(
void
);
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void
update(
void
);
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bool
loadXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*pParametersNode);
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XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*getXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *);
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protected
:
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PHANToM *
PHANToMDevice
;
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bool
all_on
;
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bool
active
;
//VF switcher
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bool
locked
;
//if true -> locked
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osg::Vec3
position
;
//position of starting point
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float
nullradius
;
//radius close to centre, where attractive field is NOT applied
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float
stiffness
;
//stiffness of attractive field = how strong it would be for every meter of space
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string
defstring
;
//definition of lock (what axis will be locked)
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};
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};
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#endif
src
vreckoAP
VF
AxisLock.h
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