vrecko
virtual reality framework
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#include "precompiled.h"
#include <vreckoAP/navigation/AvatarInHand.h>
#include <vrecko/Scene.h>
#include <osg/Matrix>
#include <osg/Quat>
#include <vrecko/ReaderWriter.h>
#include <vrecko/EventDispatcher.h>
Macros | |
#define | _EO_owner ((EnvironmentObject *) pOwner) |
#define | ARM_LENGTH 6.0 |
#define | SPEED 0.20 |
#define _EO_owner ((EnvironmentObject *) pOwner) |
#define ARM_LENGTH 6.0 |
#define SPEED 0.20 |