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AnimatorEditor.h
Go to the documentation of this file.
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#ifndef ANIMATOREDITOR_H
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#define ANIMATOREDITOR_H
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#include "../EditorController/ControllableAbility.h"
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#include <
vrecko/Ability.h
>
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#include <
vrecko/EnvironmentObject.h
>
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#include "../ObjectUtils/Animator.h"
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using namespace
vrecko;
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namespace
APEditorQAbilities {
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class
AnimatorEditor
:
public
ControllableAbility
{
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public
:
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AnimatorEditor
();
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virtual
~AnimatorEditor
() {};
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protected
:
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virtual
void
fillDefaultInfo();
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virtual
bool
activate();
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virtual
void
menuItemClicked(
const
char
* itemID);
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/* Returns the Animator ability associated to the object or creates one if the ability
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doesn't exist yet. */
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APObjectUtils::Animator
*GetAnim(
bool
bCreateIfNotExists =
false
);
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};
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}
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#endif
include
vreckoAP
EditorQAbilities
AnimatorEditor.h
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