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virtual reality framework
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wavefront.h
Go to the documentation of this file.
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#ifndef WAVEFRONT_OBJ_H
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#define WAVEFRONT_OBJ_H
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class
WavefrontObj
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{
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public
:
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WavefrontObj
(
void
);
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~WavefrontObj
(
void
);
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unsigned
int
loadObj
(
const
char
*fname,
bool
textured);
// load a wavefront obj returns number of triangles that were loaded. Data is persists until the class is destructed.
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int
mVertexCount
;
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int
mTriCount
;
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int
*
mIndices
;
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float
*
mVertices
;
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float
*
mTexCoords
;
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};
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#endif
src
vreckoAP
PhysX
common code
wavefront.h
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