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include
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vrecko
vreckoAP
ArtificialWorld
AP_ArtificialWorld.h
awHelper.h
BlockUpdater.h
Cache.h
model.h
ModelManager.h
Preloader.h
PreloaderHeuristic.h
subblock.h
subblock_animation.h
WorldBuilder.h
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subblock.h
Go to the documentation of this file.
1
#ifndef _SUBBLOCK
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#define _SUBBLOCK 1
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#include <string>
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#include "
subblock_animation.h
"
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//using namespace vrecko;
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using namespace
std;
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namespace
ArtificialWorld
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{
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class
SubBlock
{
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public
:
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SubBlock
(
void
);
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~SubBlock
(
void
){};
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void
SetFileName
(
string
fname) { filename = fname; };
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void
SetPosition
(osg::Vec3 pos) { position = pos; };
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void
SetRotation
(osg::Quat rot) { rotation = rot; };
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void
SetMaxVisibleDistance
(
unsigned
long
dist) { maxVisibleDistance = dist; hasMaxVisibleDistance =
true
; };
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void
SetSubBlockType
(
string
sbType) { subBlockType = sbType; };
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bool
HasMaxVisibleDistance
(
void
) {
return
hasMaxVisibleDistance; };
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osg::Vec3
GetPosition
(
void
) {
return
position; };
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osg::Quat
GetRotation
(
void
) {
return
rotation; };
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string
GetFileName
(
void
) {
return
filename; };
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unsigned
long
GetMaxVisibleDistance
(
void
) {
return
maxVisibleDistance; };
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string
GetSubBlockType
(
void
) {
return
subBlockType; };
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SubBlockAnimation
*
GetAnimation
(
void
){
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if
(hasAnimation)
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return
&animation;
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else
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return
NULL;
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};
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void
SetAnimation(
void
)
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{
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hasAnimation =
true
;
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};
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bool
HasAnimation
(
void
){
return
hasAnimation; };
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void
DeleteAnimation
(
void
){
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hasAnimation =
false
;
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animation.ClearAnimation();
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};
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protected
:
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osg::Vec3 position;
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osg::Quat
rotation
;
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unsigned
long
maxVisibleDistance
;
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string
filename
;
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string
subBlockType
;
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bool
hasMaxVisibleDistance
;
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bool
hasAnimation
;
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SubBlockAnimation
animation
;
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};
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}
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#endif
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include
vreckoAP
ArtificialWorld
subblock.h
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