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virtual reality framework
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Sphere.h
Go to the documentation of this file.
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#ifndef Sphere_h
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#define Sphere_h
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#include <
vrecko/Ability.h
>
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#include <osg/Vec3>
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#include "
BaseActor.h
"
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using namespace
vrecko;
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namespace
PhysXPlugin
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{
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class
Sphere
:
public
BaseActor
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{
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public
:
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Sphere
();
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~
Sphere
();
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bool
loadXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*parametersNode);
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XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*getXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *);
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protected
:
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void
Create();
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NxSphereShapeDesc
_sphereDesc
;
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};
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}
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#endif
src
vreckoAP
PhysX
Sphere.h
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