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virtual reality framework
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Garden
abstract0lsystem.h
abstractfile.h
abstractgenerator.h
abstractinterpret.h
abstractklsystem.h
abstractlsystem.h
abstractturtle.h
AP_Garden.h
configuration.h
d0lsystem.h
hermitpipe.h
jointedpipe.h
loftturtle.h
log.h
longstring.h
lsfile.h
lsgeode.h
lsobject.h
lsystem.h
lsystemexception.h
lsystemgenerator.h
movingturtle.h
par2lsystem.h
pard0lsystem.h
parseablestring.h
parstoch0lsystem.h
query.h
queryinterpret.h
queryturtle.h
randomindex.h
randomizer.h
rectangle.h
rule.h
staticstring.h
straightpipe.h
turtleinterpret.h
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utils.h
xmlfile.h
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par2lsystem.h
Go to the documentation of this file.
1
#ifndef PAR2LSYSTEM_H_
2
#define PAR2LSYSTEM_H_
3
4
#include "
abstractklsystem.h
"
5
6
namespace
AP_LSystem {
10
class
Par2LSystem
:
public
AbstractkLSystem
11
{
12
private
:
13
static
const
unsigned
int
capabilities =
LS_2L
|
LS_DETERMINISTIC
|
LS_PARAMETRIC
;
14
public
:
15
Par2LSystem
(
AbstractFile
* );
16
virtual
void
processPredecessor
(
Rule
&,
string
*, string::iterator &);
17
virtual
void
processRuleSuccessor
(
Rule
&,
string
*, string::iterator &);
18
virtual
void
processHomomorphismSuccessor
(
Rule
&,
string
*, string::iterator &);
19
virtual
multimap<char, Rule>::iterator *
selectRule
(multimap<char, Rule>::iterator &,
20
multimap<char, Rule>::iterator &,
21
LongString
*,
22
unsigned
int
&,
23
double
*);
24
25
static
bool
isCapable
(
unsigned
int
type
)
26
{
27
if
( ( type & capabilities ) == type )
28
return
true
;
29
else
30
return
false
;
31
}
32
36
boost::shared_ptr<AbstractLSystem>
clone
()
const
37
{
38
return
boost::shared_ptr<AbstractLSystem>(
new
Par2LSystem
(*
this
) );
39
}
40
};
41
}
42
43
#endif // PAR2LSYSTEM_H_
include
vreckoAP
Garden
par2lsystem.h
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