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virtual reality framework
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math_aux.h
Go to the documentation of this file.
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#ifndef _VRECKO_CLOUDS_MATH_AUX_H
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#define _VRECKO_CLOUDS_MATH_AUX_H
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#include <osg/Vec4f>
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unsigned
int
randGauss
(
unsigned
int
cislo,
unsigned
int
n);
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float
randFloat
(
void
);
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float
interpolationLinear
(
float
a,
float
b,
float
t);
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void
clampColor
(osg::Vec4f& color,
float
maximum);
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#endif
include
vreckoAP
Nature
Clouds
math_aux.h
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