vrecko
virtual reality framework
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This is the complete list of members for vrecko::ViewerBase, including all inherited members.
addEventHandler(osgGA::GUIEventHandler *eventHandler)=0 | vrecko::ViewerBase | pure virtual |
addView(osgViewer::View *view)=0 | vrecko::ViewerBase | pure virtual |
camera_setViewMatrixAsLookAt(const osg::Vec3d &eye, const osg::Vec3d ¢er, const osg::Vec3d &up)=0 | vrecko::ViewerBase | pure virtual |
done() | vrecko::ViewerBase | inline |
frame(double simulationTime=USE_REFERENCE_TIME) | vrecko::ViewerBase | inline |
getCamera(int screenNum=0)=0 | vrecko::ViewerBase | pure virtual |
getCameras(osgViewer::ViewerBase::Cameras &cameras, bool onlyActive=true) | vrecko::ViewerBase | inline |
getContexts(osgViewer::ViewerBase::Contexts &contexts, bool onlyValid=true) | vrecko::ViewerBase | inline |
getLight()=0 | vrecko::ViewerBase | pure virtual |
getStereoMode()=0 | vrecko::ViewerBase | pure virtual |
getViewer()=0 | vrecko::ViewerBase | pure virtual |
getWindows(osgViewer::ViewerBase::Windows &windows, bool onlyValid=true) | vrecko::ViewerBase | inline |
realize() | vrecko::ViewerBase | inline |
setDisplaySettings(osg::DisplaySettings *ds1, osg::DisplaySettings *ds2=NULL)=0 | vrecko::ViewerBase | pure virtual |
setFusionDistance(osgUtil::SceneView::FusionDistanceMode mode, float value=1.0f)=0 | vrecko::ViewerBase | pure virtual |
setLight(osg::Light *light)=0 | vrecko::ViewerBase | pure virtual |
setSceneData(osg::Node *node)=0 | vrecko::ViewerBase | pure virtual |
setThreadingModel(osgViewer::ViewerBase::ThreadingModel threadingModel) | vrecko::ViewerBase | inline |