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vrecko
virtual reality framework
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This is the complete list of members for APNature::Terrain2D, including all inherited members.
Export(FileTypeExport fileType) | APNature::Terrain2D | |
Flatten(float height) | APNature::Terrain2D | |
GenerateByMidpointDisplacementAlgorithm(float cornerValueFrom, float cornerValueTo) | APNature::Terrain2D | |
GenerateByPerlinNoiseAlgorithm(float persistence, int octaveCount) | APNature::Terrain2D | |
GenerateByRandomFaultsAlgorithm(int iterations, float faultValueMin, float faultValueMax) | APNature::Terrain2D | |
GetPoint(int x, int y) const | APNature::Terrain2D | |
GetPointHeight(int x, int y) const | APNature::Terrain2D | |
GetTerrainGroup() const | APNature::Terrain2D | inline |
ImportFromHeightMap(const std::string &path) | APNature::Terrain2D | |
Postprocessing() | APNature::Terrain2D | |
Preprocessing() | APNature::Terrain2D | |
SetPoint(int x, int y, const osg::Vec3f &point) | APNature::Terrain2D | |
SetPointHeight(int x, int y, float height) | APNature::Terrain2D | |
Terrain2D(void) | APNature::Terrain2D | |
~Terrain2D(void) | APNature::Terrain2D |