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vrecko
virtual reality framework
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This is the complete list of members for APNature::RandomFaultsAlgorithm, including all inherited members.
| _height | APNature::TerrainAlgorithm | protected |
| _terrain | APNature::TerrainAlgorithm | protected |
| _width | APNature::TerrainAlgorithm | protected |
| Allocate(int width, int height) | APNature::TerrainAlgorithm | protected |
| Flatten(float height) | APNature::TerrainAlgorithm | protected |
| GenerateSurfaceByRandomFaults(int iterations, float faultValueMin, float faultValueMax) | APNature::RandomFaultsAlgorithm | |
| GetHighestValue() const | APNature::TerrainAlgorithm | |
| GetLowestValue() const | APNature::TerrainAlgorithm | |
| GetPointHeight(int x, int y) const | APNature::TerrainAlgorithm | inlineprotected |
| PointIndex(int x, int y) const | APNature::TerrainAlgorithm | inline |
| RandomFaultsAlgorithm(int width, int height) | APNature::RandomFaultsAlgorithm | |
| Release() | APNature::TerrainAlgorithm | protected |
| SetPointHeight(int x, int y, float height) | APNature::TerrainAlgorithm | inlineprotected |
| TerrainAlgorithm(int width, int height) | APNature::TerrainAlgorithm | |
| Zero() | APNature::TerrainAlgorithm | protected |
| ~TerrainAlgorithm() | APNature::TerrainAlgorithm |