This is the complete list of members for APNature::PerlinNoiseAlgorithm, including all inherited members.
_height | APNature::TerrainAlgorithm | protected |
_terrain | APNature::TerrainAlgorithm | protected |
_width | APNature::TerrainAlgorithm | protected |
Allocate(int width, int height) | APNature::TerrainAlgorithm | protected |
Flatten(float height) | APNature::TerrainAlgorithm | protected |
GenerateCloudsTexture(std::size_t octaveCount, float persistence) | APNature::PerlinNoiseAlgorithm | |
GenerateNoiseTexture(float frequencyX, float frequencyY) | APNature::PerlinNoiseAlgorithm | |
GetHighestValue() const | APNature::TerrainAlgorithm | |
GetLowestValue() const | APNature::TerrainAlgorithm | |
GetNoise(float x, float y) | APNature::PerlinNoiseAlgorithm | |
GetPointHeight(int x, int y) const | APNature::TerrainAlgorithm | inlineprotected |
PerlinNoiseAlgorithm(int width, int height) | APNature::PerlinNoiseAlgorithm | |
PointIndex(int x, int y) const | APNature::TerrainAlgorithm | inline |
Release() | APNature::TerrainAlgorithm | protected |
SetPointHeight(int x, int y, float height) | APNature::TerrainAlgorithm | inlineprotected |
TerrainAlgorithm(int width, int height) | APNature::TerrainAlgorithm | |
Zero() | APNature::TerrainAlgorithm | protected |
~TerrainAlgorithm() | APNature::TerrainAlgorithm | |