| _height | APNature::TerrainAlgorithm | protected |
| _terrain | APNature::TerrainAlgorithm | protected |
| _width | APNature::TerrainAlgorithm | protected |
| Allocate(int width, int height) | APNature::TerrainAlgorithm | protected |
| Flatten(float height) | APNature::TerrainAlgorithm | protected |
| GenerateSurfaceByMidpointDisplacement(int x1, int y1, int x2, int y2, int level) | APNature::MidpointDisplacementAlgorithm | |
| GetHighestValue() const | APNature::TerrainAlgorithm | |
| GetLowestValue() const | APNature::TerrainAlgorithm | |
| GetPointHeight(int x, int y) const | APNature::TerrainAlgorithm | inlineprotected |
| InitialLevel | APNature::MidpointDisplacementAlgorithm | static |
| MidpointDisplacementAlgorithm(int width, int height, float cornerValueFrom, float cornerValueTo) | APNature::MidpointDisplacementAlgorithm | |
| PointIndex(int x, int y) const | APNature::TerrainAlgorithm | inline |
| RandomizeSurfaceCorners(float cornerValueFrom, float cornerValueTo) | APNature::MidpointDisplacementAlgorithm | |
| Release() | APNature::TerrainAlgorithm | protected |
| SetPointHeight(int x, int y, float height) | APNature::TerrainAlgorithm | inlineprotected |
| TerrainAlgorithm(int width, int height) | APNature::TerrainAlgorithm | |
| Zero() | APNature::TerrainAlgorithm | protected |
| ~TerrainAlgorithm() | APNature::TerrainAlgorithm | |