_height | APNature::TerrainAlgorithm | protected |
_terrain | APNature::TerrainAlgorithm | protected |
_width | APNature::TerrainAlgorithm | protected |
Allocate(int width, int height) | APNature::TerrainAlgorithm | protected |
Flatten(float height) | APNature::TerrainAlgorithm | protected |
GenerateSurfaceByMidpointDisplacement(int x1, int y1, int x2, int y2, int level) | APNature::MidpointDisplacementAlgorithm | |
GetHighestValue() const | APNature::TerrainAlgorithm | |
GetLowestValue() const | APNature::TerrainAlgorithm | |
GetPointHeight(int x, int y) const | APNature::TerrainAlgorithm | inlineprotected |
InitialLevel | APNature::MidpointDisplacementAlgorithm | static |
MidpointDisplacementAlgorithm(int width, int height, float cornerValueFrom, float cornerValueTo) | APNature::MidpointDisplacementAlgorithm | |
PointIndex(int x, int y) const | APNature::TerrainAlgorithm | inline |
RandomizeSurfaceCorners(float cornerValueFrom, float cornerValueTo) | APNature::MidpointDisplacementAlgorithm | |
Release() | APNature::TerrainAlgorithm | protected |
SetPointHeight(int x, int y, float height) | APNature::TerrainAlgorithm | inlineprotected |
TerrainAlgorithm(int width, int height) | APNature::TerrainAlgorithm | |
Zero() | APNature::TerrainAlgorithm | protected |
~TerrainAlgorithm() | APNature::TerrainAlgorithm | |