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ToolTongs.h
Go to the documentation of this file.
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#pragma once
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#include "
DATool.h
"
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#include "
PoA.h
"
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namespace
APDYNAMICART
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{
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class
DAEnvironment;
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class
ToolTongs
:
public
DATool
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{
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public
:
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ToolTongs
();
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~ToolTongs
();
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void
activate
();
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void
deactivate
();
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bool
initialize
(XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*parameters = NULL);
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//void processEvent(const std::string &input_name, void *value);
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// TODO if addController event works as I wish, this function will not be needed
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void
setDAEnvironment
(
DAEnvironment
* p_dae) { this->
_daEnvironment
= p_dae; }
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void
turnOn
();
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void
turnOff
();
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void
update
();
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protected
:
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int
_sensorNumber
;
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std::string
_posString
;
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std::string
_oriString
;
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osg::Vec3
_originalHandposition
;
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osg::Quat
_originalLocalHandOrientation
;
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osg::Vec3
_originalLocalHandposition
;
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osg::Vec3
_localHandDiffVec
;
//movement of hand in local coords.
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osg::Vec3
_newHandPosition
;
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osg::Quat
_newHandOrientation
;
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osg::Vec3
_originalPoAPosition
;
// PoA coords are always local
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osg::Quat
_originalPoAOrientation
;
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osg::Vec3
_originalPoAScale
;
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osg::Vec3
_daAreaPosition
;
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osg::Quat
_daAreaOrientation
;
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osg::Vec3
_daAreaScale
;
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DECLARE_REQUEST_OUTPUT
(SensorTransformation, MessageInt,
MessageSensorTransformation
);
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// asking about what object is actually selected - Input Connector should answer
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DECLARE_REQUEST_OUTPUT
(SelectedObjectID, MessageInt, MessageObjectID);
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};
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}
include
vreckoAP
DynamicArt
ToolTongs.h
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