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virtual reality framework
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SnapPoint.h
Go to the documentation of this file.
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#pragma once
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namespace
APDYNAMICART
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{
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struct
SnapPoint
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{
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public
:
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SnapPoint
(osg::Vec3 center) :
_center
(center) {};
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osg::Vec3
_center
;
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};
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typedef
std::vector<SnapPoint>
SnapPointArray
;
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}
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src
vreckoAP
DynamicArt
SnapPoint.h
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