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SmoothedSpline.h
Go to the documentation of this file.
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#pragma once
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#include "Spline.h"
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class
SmoothedSpline
:
public
SplineDecorator
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{
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public
:
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SmoothedSpline
(
double
smoothFactor, SplinePtr decoratedSpline);
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META_DAObjectDecorator
(_decoratedSpline,
SmoothedSpline
,
"Smoothed Spline"
)
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virtual
Vec3ArrayPtr
getPoints();
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protected
:
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//the bigger number, the smoother curve (curve with less points)
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double
_smoothFactor
;
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};
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typedef
osg::ref_ptr<SmoothedSpline>
SmoothedSplinePtr
;
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src
vreckoAP
DynamicArt
SmoothedSpline.h
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