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virtual reality framework
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CCUStructs.h
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RoadsEdges.h
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RoadsEdges.h
Go to the documentation of this file.
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#ifndef ROADS_EDGES
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#define ROADS_EDGES
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namespace
CarSim {
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// struktura, ve ktere budou zaznamenany hrany silnice v obou smerech
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struct
RoadsEdges
{
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// id hrany silnice ve smeru dopredu (hrany na prave strane silnice)
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unsigned
int
forwardEdgeId
;
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// id hrany silnice v opacnem smeru (na leve strane silnice)
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unsigned
int
backEdgeId
;
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};
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}
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#endif
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include
vreckoAP
CarSim
RoadsEdges.h
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