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virtual reality framework
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RevoluteJoint.h
Go to the documentation of this file.
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#ifndef RevoluteJoint_h
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#define RevoluteJoint_h
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#include <
vrecko/Ability.h
>
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#include <osg/Vec3>
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#include <sstream>
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#include "
BaseJoint.h
"
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using namespace
vrecko;
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namespace
PhysXPlugin
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{
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class
RevoluteJoint
:
public
BaseJoint
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{
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public
:
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RevoluteJoint
():
BaseJoint
(
"RevoluteJoint"
, &_descripter){}
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bool
loadXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*parametersNode);
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XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*getXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument * domdocument)
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{
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return
BaseJoint::getXMLParameters(domdocument);
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}
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protected
:
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NxRevoluteJointDesc
_descripter
;
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};
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}
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#endif
src
vreckoAP
PhysX
RevoluteJoint.h
Generated on Tue Feb 19 2013 10:23:46 for vrecko by
1.8.3.1