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virtual reality framework
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Plane.h
Go to the documentation of this file.
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#ifndef Plane_h
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#define Plane_h
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#include <
vrecko/Ability.h
>
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#include <osg/Vec3>
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#include "
BaseActor.h
"
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using namespace
vrecko;
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namespace
PhysXPlugin
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{
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class
Plane
:
public
BaseActor
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{
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public
:
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Plane
();
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~Plane
(){};
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bool
loadXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*parametersNode);
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XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*getXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *);
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protected
:
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void
Create();
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NxPlaneShapeDesc
_planeDesc
;
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};
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}
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#endif
src
vreckoAP
PhysX
Plane.h
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1.8.3.1