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virtual reality framework
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PS_Component.h
Go to the documentation of this file.
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#pragma once
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#include "
PS_FlatShape.h
"
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namespace
APDYNAMICART
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{
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class
PS_Component
:
public
PS_FlatShape
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{
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public
:
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PS_Component
();
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};
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typedef
osg::ref_ptr<PS_Component>
PS_ComponentPtr
;
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}
include
vreckoAP
DynamicArt
PS_Component.h
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