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virtual reality framework
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ObjectAdd.h
Go to the documentation of this file.
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#ifndef OBJECTADD_H
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#define OBJECTADD_H
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#include "../EditorController/ControllableAbility.h"
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namespace
APEditorQAbilities {
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class
ObjectAdd
:
public
vrecko::ControllableAbility
{
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public
:
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ObjectAdd
();
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virtual
~ObjectAdd
() {
deactivate
(); };
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protected
:
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virtual
void
fillDefaultInfo
();
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virtual
bool
activate
();
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virtual
void
menuItemClicked
(
const
char
* itemID);
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bool
showMenuWithObjects
(
const
char
* pDirectory);
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bool
createNewObject
(
const
char
* pFileName);
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};
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}
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#endif
include
vreckoAP
EditorQAbilities
ObjectAdd.h
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