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virtual reality framework
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Modes.h
Go to the documentation of this file.
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#pragma once
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#include <osg\Referenced>
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#include <osg\ref_ptr>
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#include "
Controller.h
"
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namespace
APDYNAMICART
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{
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class
Mode
:
public
osg::Referenced
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{
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public
:
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virtual
void
setLayout
() = 0;
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protected
:
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virtual
~Mode
() {};
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};
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typedef
osg::ref_ptr<Mode>
ModePtr
;
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class
Basic
:
public
Mode
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{
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Controller
* _controller;
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public
:
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Basic
(
Controller
* controller) { _controller = controller; }
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virtual
void
setLayout
();
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};
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class
Advanced
:
public
Mode
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{
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Controller
* _controller;
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public
:
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Advanced
(
Controller
* controller) { _controller = controller; }
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virtual
void
setLayout
();
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};
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}
include
vreckoAP
DynamicArt
Modes.h
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1.8.3.1