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virtual reality framework
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LoggingFilter.h
Go to the documentation of this file.
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#ifndef LOGGING_FILTER_H
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#define LOGGING_FILTER_H
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#include <
vreckoDP/PHANToM/PHANToM_Device.h
>
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#ifdef COMPILE_PHANTOM_DEVICE
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namespace
vreckoDP_PHANToM {
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/* PHANToM filter to limit the force size. */
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class
LoggingFilter :
public
PHANToMFilter {
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public
:
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LoggingFilter();
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virtual
bool
loadXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*parameters);
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virtual
void
apply(PHANToMSTATE &pState, osg::Vec3 &force, osg::Vec3 &torque);
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protected
:
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std::string logPrefix;
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};
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}
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#endif
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#endif
src
vreckoDP
PHANToM
LoggingFilter.h
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