26 virtual void save( XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument* Document, XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode* poaNode );
32 osg::ref_ptr<osg::Geode> _quadGeode;
33 osg::ref_ptr<osg::Uniform> _uMu, _uLight, _uEye, _uEpsilon, _uColor, _uMaxIterations;
34 osg::Vec4 _eye, _lookAt, _up;
35 osg::Vec3 _N, _T, _B, _light;
39 osg::Vec3 _LHPosition;
43 osg::Matrix curRotation, lastRotation;
50 void updateColorArray( osg::Geometry*
geometry );
53 bool getCameraViewAsLookAt( osg::Vec3& eye, osg::Vec3& lookAt, osg::Vec3& up );