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Interpolator.h
Go to the documentation of this file.
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#pragma once
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#include <osg\Referenced>
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#include <osg\ref_ptr>
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#include <vector>
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#include "types.h"
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#include <iostream>
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class
Interpolator
:
public
osg::Referenced
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{
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public
:
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virtual
Vec3ArrayPtr
interpolate
(
const
Vec3ArrayPtr
array,
unsigned
int
interpolationSteps,
bool
closed) = 0;
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virtual
std::string
classDescription
()
const
= 0;
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virtual
std::string
className
()
const
= 0;
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protected
:
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virtual
~Interpolator
() {};
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};
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typedef
osg::ref_ptr<Interpolator>
InterpolatorPtr
;
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class
NullInterpolator
:
public
Interpolator
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{
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virtual
Vec3ArrayPtr
interpolate(
const
Vec3ArrayPtr
array,
unsigned
int
interpolationSteps,
bool
closed)
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{
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std::cerr <<
"NullInterpolator used!"
<< std::endl;
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return
new
osg::Vec3Array;
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}
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};
src
vreckoAP
DynamicArt
Interpolator.h
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