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FilletSpline.h
Go to the documentation of this file.
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#pragma once
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#include "Spline.h"
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class
FilletSpline
:
public
SplineDecorator
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{
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public
:
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FilletSpline
(
double
filletRadius,
unsigned
int
filletSteps, SplinePtr decoratedSpline);
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META_DAObjectDecorator
(_decoratedSpline,
FilletSpline
,
"Fillet Spline"
)
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virtual
Vec3ArrayPtr
getPoints();
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protected
:
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// radius of rounding
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double
_filletRadius
;
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// number of interpolated points
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unsigned
int
_filletSteps
;
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void
generateAllFilletPoints
(
Vec3ArrayPtr
result, osg::Vec3 p1, osg::Vec3 p2, osg::Vec3 p3 );
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void
getFilletPoints
(osg::Vec3 p1, osg::Vec3 p2, osg::Vec3 p3, osg::Vec3& f1, osg::Vec3& f2);
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};
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typedef
osg::ref_ptr<FilletSpline>
FilletSplinePtr
;
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src
vreckoAP
DynamicArt
FilletSpline.h
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