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Factories.h
Go to the documentation of this file.
1
#pragma once
2
3
#include "
LinearInterpolator.h
"
4
#include "
CatmullRomInterpolator.h
"
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class
InterpolatorFactory
7
{
8
public
:
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static
std::vector<std::string>
getSupportedInterpolators
()
10
{
11
std::vector<std::string> interpolators;
12
interpolators.push_back(
"LinearInterpolator"
);
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interpolators.push_back(
"CatmullRomInterpolator"
);
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return
interpolators;
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}
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static
InterpolatorPtr
get
(
const
std::string& name)
19
{
20
if
(name ==
"LinearInterpolator"
)
21
return
new
LinearInterpolator
;
22
else
if
(name ==
"CatmullRomInterpolator"
)
23
return
new
CatmullRomInterpolator
;
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else
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return
new
NullInterpolator
;
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}
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};
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//class BrushFactory
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//{
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// static std::vector<std::string> getSupportedBrushes()
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// {
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// std::vector<std::string> brushes;
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// brushes.push_back("ConstantBrush");
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// brushes.push_back("GradientBrush");
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//
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// return brushes;
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// }
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//
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// static ColorGenPtr get(const std::string& name)
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// {
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// if(name == "GradientBrush")
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// return new GradientBrush;
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// else /*(name == "ConstantBrush")*/
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// return new ConstantBrush; //NOTE: Constant brush is also a default brush (like null object)
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// }
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//};
src
vreckoAP
DynamicArt
Factories.h
Generated on Tue Feb 19 2013 10:23:46 for vrecko by
1.8.3.1