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virtual reality framework
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Device.h
Go to the documentation of this file.
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/***************************************************************************
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device.h - description
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-------------------
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begin : May 2002
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copyright : (C) 2002 by Jan Flasar, Ludek Pokluda
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email : flasar|xpokluda@fi.muni.cz
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***************************************************************************/
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#ifndef DEVICE_H
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#define DEVICE_H
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#include <
vrecko/BaseClass.h
>
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#include <vrecko/Export>
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#include <vreckoDP/Export>
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#include <string>
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#ifndef WIN32
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#include <unistd.h>
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#endif
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#define BASE_CALIBRATION_STRING "Sorry, no information."
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namespace
vrecko {
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class
VRECKO_EXPORT
Device
:
public
BaseClass
{
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public
:
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//Device() {}; -> no default constructor -> forcing to create a device with a name
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Device
(
const
char
* startingDeviceName,
const
char
*pname =
""
);
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virtual
~Device
() {};
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inline
int
getID
(
void
) {
return
id;}
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void
setID(
int
new_id);
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inline
const
std::string &
getDeviceType
(
void
) {
return
device_type;}
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void
setPortName
(
const
char
*pname) {port_name = pname;}
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inline
const
char
*
getPortName
(
void
) {
return
port_name.c_str();}
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virtual
int
openDevice(
void
) = 0;
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virtual
int
closeDevice(
void
) = 0;
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virtual
int
calibrateDevice
(
void
) {
return
0;}
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virtual
const
std::string
getCalibrationString
(
void
) {
return
BASE_CALIBRATION_STRING
;}
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virtual
void
update(
void
) = 0;
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protected
:
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int
id
;
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std::string
device_type
;
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std::string
port_name
;
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};
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}
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#endif
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include
vrecko
Device.h
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