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virtual reality framework
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CollisionPauseFilter.h
Go to the documentation of this file.
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#ifndef COLLISIONPAUSE_FILTER_H
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#define COLLISIONPAUSE_FILTER_H
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#include <
vreckoDP/PHANToM/PHANToM_Device.h
>
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#ifdef COMPILE_PHANTOM_DEVICE
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namespace
vreckoDP_PHANToM {
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class
CollisionPauseFilter :
public
PHANToMFilter{
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public
:
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CollisionPauseFilter();
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virtual
bool
loadXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*parameters);
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virtual
void
apply(PHANToMSTATE &pState, osg::Vec3 &force, osg::Vec3 &torque);
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protected
:
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bool
paused;
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void
pause();
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void
unpause();
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};
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}
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#endif
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#endif
src
vreckoDP
PHANToM
CollisionPauseFilter.h
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