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AP_PhysX.cpp
AP_PhysX.h
BaseActor.cpp
BaseActor.h
BaseJoint.cpp
BaseJoint.h
BasePhysXObject.cpp
BasePhysXObject.h
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Box.h
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Helper.h
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PhysXObject.h
PhysXScene.cpp
PhysXScene.h
PhysXVreckoMessages.cpp
PhysXVreckoMessages.h
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Plane.h
PointInPlaneJoint.h
PointOnLineJoint.h
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precompiled.h
PrismaticJoint.h
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PulleyJoint.h
RemoteDebugger.cpp
RemoteDebugger.h
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RevoluteJoint.h
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Sphere.h
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SphericalJoint.h
UpdatablePhysXObject.cpp
UpdatablePhysXObject.h
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BasePhysXObject.h
Go to the documentation of this file.
1
#ifndef AbstractCollection_h
2
#define AbstractCollection_h
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#include <
vrecko/Scene.h
>
5
#include <
vrecko/Message.h
>
6
#include <
vrecko/EventDispatcher.h
>
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#include <
vrecko/ReaderWriter.h
>
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#include <
vrecko/Ability.h
>
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#include "NXU_helper.h"
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#include "NxCooking.h"
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#include "
PhysXObject.h
"
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#include "
PhysXVreckoMessages.h
"
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#include <string>
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using namespace
vrecko;
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namespace
PhysXPlugin
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{
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class
BasePhysXObject
:
public
PhysXObject
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{
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public
:
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BasePhysXObject
(
const
char
* abName):
PhysXObject
(abName){}
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// tyto metody musi byt volany ve zdedenych tridach
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// pretezujte metodu BeforeInitialization a AfterInitialization
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virtual
void
preInitialize();
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virtual
void
postInitialize(
void
);
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virtual
bool
loadXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*parametersNode);
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protected
:
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std::string
_strScene
;
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NxScene*
_pScene
;
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virtual
void
Create() = 0;
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DECLARE_REQUEST_OUTPUT
(
PhysXScene
,
MessageString
, MessageNxScenePtr);
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};
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}
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45
#endif
src
vreckoAP
PhysX
BasePhysXObject.h
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