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virtual reality framework
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BasePhysXObject.h
Go to the documentation of this file.
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#ifndef AbstractCollection_h
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#define AbstractCollection_h
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#include <
vrecko/Scene.h
>
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#include <
vrecko/Message.h
>
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#include <
vrecko/EventDispatcher.h
>
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#include <
vrecko/ReaderWriter.h
>
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#include <
vrecko/Ability.h
>
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#include "NXU_helper.h"
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#include "NxCooking.h"
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#include "
PhysXObject.h
"
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#include "
PhysXVreckoMessages.h
"
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#include <string>
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using namespace
vrecko;
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namespace
PhysXPlugin
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{
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class
BasePhysXObject
:
public
PhysXObject
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{
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public
:
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BasePhysXObject
(
const
char
* abName):
PhysXObject
(abName){}
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// tyto metody musi byt volany ve zdedenych tridach
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// pretezujte metodu BeforeInitialization a AfterInitialization
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virtual
void
preInitialize();
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virtual
void
postInitialize(
void
);
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virtual
bool
loadXMLParameters(XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode
*parametersNode);
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protected
:
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std::string
_strScene
;
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NxScene*
_pScene
;
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virtual
void
Create() = 0;
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DECLARE_REQUEST_OUTPUT
(
PhysXScene
,
MessageString
, MessageNxScenePtr);
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};
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}
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#endif
src
vreckoAP
PhysX
BasePhysXObject.h
Generated on Tue Feb 19 2013 10:23:46 for vrecko by
1.8.3.1