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virtual reality framework
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VirtualFixture::Sphere Class Reference

#include <Sphere.h>

Inheritance diagram for VirtualFixture::Sphere:

Public Member Functions

 Sphere ()
 
 ~Sphere ()
 
void apply (PHANToM *pPHANToM, osg::Vec3 &force)
 
void processEvent (const std::string &input_name, void *value)
 
void preInitialize (void)
 
void postInitialize (void)
 
void update (void)
 
void display (void)
 
bool loadXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *pParametersNode)
 
XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode * 
getXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *)
 

Protected Attributes

PHANToM * PHANToMDevice
 
bool all_on
 
bool active
 
bool visible
 
osg::MatrixTransform * tnode
 
osg::Group * gnode
 
osg::Geode * node
 
osg::Geode * node2
 
osg::Vec4 color
 
osg::Vec4 color2
 
float transparency
 
float transparency2
 
osg::Vec3 position
 
float radius
 
float nullradius
 
float stiffness
 

Constructor & Destructor Documentation

Sphere::Sphere ( )
VirtualFixture::Sphere::~Sphere ( )
inline

Member Function Documentation

void Sphere::apply ( PHANToM *  pPHANToM,
osg::Vec3 &  force 
)

Process the Events.

void Sphere::display ( void  )
XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * Sphere::getXMLParameters ( XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *  pDocNode)
bool Sphere::loadXMLParameters ( XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *  pParametersNode)
void Sphere::postInitialize ( void  )
void Sphere::preInitialize ( void  )
void Sphere::processEvent ( const std::string &  input_name,
void *  value 
)
void Sphere::update ( void  )

Member Data Documentation

bool VirtualFixture::Sphere::active
protected
bool VirtualFixture::Sphere::all_on
protected
osg::Vec4 VirtualFixture::Sphere::color
protected
osg::Vec4 VirtualFixture::Sphere::color2
protected
osg::Group* VirtualFixture::Sphere::gnode
protected
osg::Geode* VirtualFixture::Sphere::node
protected
osg::Geode* VirtualFixture::Sphere::node2
protected
float VirtualFixture::Sphere::nullradius
protected
PHANToM* VirtualFixture::Sphere::PHANToMDevice
protected
osg::Vec3 VirtualFixture::Sphere::position
protected
float VirtualFixture::Sphere::radius
protected
float VirtualFixture::Sphere::stiffness
protected
osg::MatrixTransform* VirtualFixture::Sphere::tnode
protected
float VirtualFixture::Sphere::transparency
protected
float VirtualFixture::Sphere::transparency2
protected
bool VirtualFixture::Sphere::visible
protected

The documentation for this class was generated from the following files: