vrecko
virtual reality framework
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World.cpp File Reference
#include "precompiled.h"
#include <vrecko/Scene.h>
#include <vrecko/PersistentCache.h>
#include <vrecko/World.h>
#include <vrecko/Scheduler.h>
#include <vrecko/EventDispatcher.h>
#include <vrecko/ReaderWriter.h>
#include <vrecko/PluginManager.h>
#include <cstdarg>
#include <stdlib.h>
#include <xercesc/util/XercesDefs.hpp>
#include <xercesc/dom/DOM.hpp>

Namespaces

namespace  vrecko
 Second level of space paritioning queries - detailed searching inside object.
 

Macros

#define MUTEX_LOCK(mutex)   pthread_mutex_lock(mutex);
 
#define MUTEX_UNLOCK(mutex)   pthread_mutex_unlock(mutex);
 

Functions

VRECKO_EXPORT bool vrecko::initXML ()
 
VRECKO_EXPORT bool vrecko::doneXML ()
 
VRECKO_EXPORT const std::string & vrecko::getSafeSceneFile (const std::string &sceneFile)
 
VRECKO_EXPORT unsigned long vrecko::getNumSceneFiles ()
 Returns the number of stored scene files. More...
 
VRECKO_EXPORT const std::string & vrecko::getSafeSceneFile (unsigned long index)
 Return an appropriate scene file ([index] can be from 0 to getNumSceneFiles()-1) More...
 
VRECKO_EXPORT const std::string & vrecko::getSafeDefaultSceneFile ()
 
VRECKO_EXPORT void vrecko::setDefaultSceneFile (const std::string &newDefaultSceneFile)
 

Macro Definition Documentation

#define MUTEX_LOCK (   mutex)    pthread_mutex_lock(mutex);
#define MUTEX_UNLOCK (   mutex)    pthread_mutex_unlock(mutex);