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CreateShadowedScene.h File Reference
#include <osg/Node>
#include <osg/Vec3>

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Functions

osg::Group * createShadowedScene (osg::Node *shadower, osg::Node *shadowed, const osg::Vec3 &lightPosition, float radius, unsigned int textureUnit=1)
 

Function Documentation

osg::Group* createShadowedScene ( osg::Node *  shadower,
osg::Node *  shadowed,
const osg::Vec3 &  lightPosition,
float  radius,
unsigned int  textureUnit = 1 
)