vrecko
virtual reality framework
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BrushStroke.h File Reference
#include "PoA.h"
#include "ColorGen.h"
#include "SweepSurface.h"
#include "ColorGenAdapter.h"
#include "DiameterGenAdapter.h"
#include "SplineAdapter.h"
#include "InterpolatedSpline.h"
#include "Utils.h"
#include "Brush.h"
#include "TimeLineSpline.h"
#include <vreckoUtils\HighlightCallback.h>

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Classes

class  APDYNAMICART::BrushStroke
 Store data about and can render one brush stroke. More...
 

Namespaces

namespace  APDYNAMICART