Showing error 1703

User: Jiri Slaby
Error type: Double Unlock
Error type description: Some lock is unlocked twice unintentionally in a sequence
File location: drivers/input/joystick/analog.c
Line in file: 257
Project: Linux Kernel
Project version: 2.6.28
Tools: Smatch (1.59)
Entered: 2013-09-10 15:16:58 UTC


Source:

  1/*
  2 *  Copyright (c) 1996-2001 Vojtech Pavlik
  3 */
  4
  5/*
  6 * Analog joystick and gamepad driver for Linux
  7 */
  8
  9/*
 10 * This program is free software; you can redistribute it and/or modify
 11 * it under the terms of the GNU General Public License as published by
 12 * the Free Software Foundation; either version 2 of the License, or
 13 * (at your option) any later version.
 14 *
 15 * This program is distributed in the hope that it will be useful,
 16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 18 * GNU General Public License for more details.
 19 *
 20 * You should have received a copy of the GNU General Public License
 21 * along with this program; if not, write to the Free Software
 22 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 23 *
 24 * Should you need to contact me, the author, you can do so either by
 25 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
 26 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
 27 */
 28
 29#include <linux/delay.h>
 30#include <linux/kernel.h>
 31#include <linux/module.h>
 32#include <linux/slab.h>
 33#include <linux/bitops.h>
 34#include <linux/init.h>
 35#include <linux/input.h>
 36#include <linux/gameport.h>
 37#include <linux/jiffies.h>
 38#include <asm/timex.h>
 39
 40#define DRIVER_DESC        "Analog joystick and gamepad driver"
 41
 42MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
 43MODULE_DESCRIPTION(DRIVER_DESC);
 44MODULE_LICENSE("GPL");
 45
 46/*
 47 * Option parsing.
 48 */
 49
 50#define ANALOG_PORTS                16
 51
 52static char *js[ANALOG_PORTS];
 53static unsigned int js_nargs;
 54static int analog_options[ANALOG_PORTS];
 55module_param_array_named(map, js, charp, &js_nargs, 0);
 56MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
 57
 58/*
 59 * Times, feature definitions.
 60 */
 61
 62#define ANALOG_RUDDER                0x00004
 63#define ANALOG_THROTTLE                0x00008
 64#define ANALOG_AXES_STD                0x0000f
 65#define ANALOG_BTNS_STD                0x000f0
 66
 67#define ANALOG_BTNS_CHF                0x00100
 68#define ANALOG_HAT1_CHF                0x00200
 69#define ANALOG_HAT2_CHF                0x00400
 70#define ANALOG_HAT_FCS                0x00800
 71#define ANALOG_HATS_ALL                0x00e00
 72#define ANALOG_BTN_TL                0x01000
 73#define ANALOG_BTN_TR                0x02000
 74#define ANALOG_BTN_TL2                0x04000
 75#define ANALOG_BTN_TR2                0x08000
 76#define ANALOG_BTNS_TLR                0x03000
 77#define ANALOG_BTNS_TLR2        0x0c000
 78#define ANALOG_BTNS_GAMEPAD        0x0f000
 79
 80#define ANALOG_HBTN_CHF                0x10000
 81#define ANALOG_ANY_CHF                0x10700
 82#define ANALOG_SAITEK                0x20000
 83#define ANALOG_EXTENSIONS        0x7ff00
 84#define ANALOG_GAMEPAD                0x80000
 85
 86#define ANALOG_MAX_TIME                3        /* 3 ms */
 87#define ANALOG_LOOP_TIME        2000        /* 2 * loop */
 88#define ANALOG_SAITEK_DELAY        200        /* 200 us */
 89#define ANALOG_SAITEK_TIME        2000        /* 2000 us */
 90#define ANALOG_AXIS_TIME        2        /* 2 * refresh */
 91#define ANALOG_INIT_RETRIES        8        /* 8 times */
 92#define ANALOG_FUZZ_BITS        2        /* 2 bit more */
 93#define ANALOG_FUZZ_MAGIC        36        /* 36 u*ms/loop */
 94
 95#define ANALOG_MAX_NAME_LENGTH  128
 96#define ANALOG_MAX_PHYS_LENGTH        32
 97
 98static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
 99static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
100static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
101static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
102static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
103static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
104                                  BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
105
106static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
107
108struct analog {
109        struct input_dev *dev;
110        int mask;
111        short *buttons;
112        char name[ANALOG_MAX_NAME_LENGTH];
113        char phys[ANALOG_MAX_PHYS_LENGTH];
114};
115
116struct analog_port {
117        struct gameport *gameport;
118        struct analog analog[2];
119        unsigned char mask;
120        char saitek;
121        char cooked;
122        int bads;
123        int reads;
124        int speed;
125        int loop;
126        int fuzz;
127        int axes[4];
128        int buttons;
129        int initial[4];
130        int axtime;
131};
132
133/*
134 * Time macros.
135 */
136
137#ifdef __i386__
138
139#include <asm/i8253.h>
140
141#define GET_TIME(x)        do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0)
142#define DELTA(x,y)        (cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? CLOCK_TICK_RATE / HZ : 0)))
143#define TIME_NAME        (cpu_has_tsc?"TSC":"PIT")
144static unsigned int get_time_pit(void)
145{
146        unsigned long flags;
147        unsigned int count;
148
149        spin_lock_irqsave(&i8253_lock, flags);
150        outb_p(0x00, 0x43);
151        count = inb_p(0x40);
152        count |= inb_p(0x40) << 8;
153        spin_unlock_irqrestore(&i8253_lock, flags);
154
155        return count;
156}
157#elif defined(__x86_64__)
158#define GET_TIME(x)        rdtscl(x)
159#define DELTA(x,y)        ((y)-(x))
160#define TIME_NAME        "TSC"
161#elif defined(__alpha__)
162#define GET_TIME(x)        do { x = get_cycles(); } while (0)
163#define DELTA(x,y)        ((y)-(x))
164#define TIME_NAME        "PCC"
165#elif defined(CONFIG_MN10300)
166#define GET_TIME(x)        do { x = get_cycles(); } while (0)
167#define DELTA(x, y)        ((x) - (y))
168#define TIME_NAME        "TSC"
169#else
170#define FAKE_TIME
171static unsigned long analog_faketime = 0;
172#define GET_TIME(x)     do { x = analog_faketime++; } while(0)
173#define DELTA(x,y)        ((y)-(x))
174#define TIME_NAME        "Unreliable"
175#warning Precise timer not defined for this architecture.
176#endif
177
178/*
179 * analog_decode() decodes analog joystick data and reports input events.
180 */
181
182static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
183{
184        struct input_dev *dev = analog->dev;
185        int i, j;
186
187        if (analog->mask & ANALOG_HAT_FCS)
188                for (i = 0; i < 4; i++)
189                        if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
190                                buttons |= 1 << (i + 14);
191                                break;
192                        }
193
194        for (i = j = 0; i < 6; i++)
195                if (analog->mask & (0x10 << i))
196                        input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
197
198        if (analog->mask & ANALOG_HBTN_CHF)
199                for (i = 0; i < 4; i++)
200                        input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
201
202        if (analog->mask & ANALOG_BTN_TL)
203                input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
204        if (analog->mask & ANALOG_BTN_TR)
205                input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
206        if (analog->mask & ANALOG_BTN_TL2)
207                input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
208        if (analog->mask & ANALOG_BTN_TR2)
209                input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
210
211        for (i = j = 0; i < 4; i++)
212                if (analog->mask & (1 << i))
213                        input_report_abs(dev, analog_axes[j++], axes[i]);
214
215        for (i = j = 0; i < 3; i++)
216                if (analog->mask & analog_exts[i]) {
217                        input_report_abs(dev, analog_hats[j++],
218                                ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
219                        input_report_abs(dev, analog_hats[j++],
220                                ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
221                }
222
223        input_sync(dev);
224}
225
226/*
227 * analog_cooked_read() reads analog joystick data.
228 */
229
230static int analog_cooked_read(struct analog_port *port)
231{
232        struct gameport *gameport = port->gameport;
233        unsigned int time[4], start, loop, now, loopout, timeout;
234        unsigned char data[4], this, last;
235        unsigned long flags;
236        int i, j;
237
238        loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
239        timeout = ANALOG_MAX_TIME * port->speed;
240
241        local_irq_save(flags);
242        gameport_trigger(gameport);
243        GET_TIME(now);
244        local_irq_restore(flags);
245
246        start = now;
247        this = port->mask;
248        i = 0;
249
250        do {
251                loop = now;
252                last = this;
253
254                local_irq_disable();
255                this = gameport_read(gameport) & port->mask;
256                GET_TIME(now);
257                local_irq_restore(flags);
258
259                if ((last ^ this) && (DELTA(loop, now) < loopout)) {
260                        data[i] = last ^ this;
261                        time[i] = now;
262                        i++;
263                }
264
265        } while (this && (i < 4) && (DELTA(start, now) < timeout));
266
267        this <<= 4;
268
269        for (--i; i >= 0; i--) {
270                this |= data[i];
271                for (j = 0; j < 4; j++)
272                        if (data[i] & (1 << j))
273                                port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
274        }
275
276        return -(this != port->mask);
277}
278
279static int analog_button_read(struct analog_port *port, char saitek, char chf)
280{
281        unsigned char u;
282        int t = 1, i = 0;
283        int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
284
285        u = gameport_read(port->gameport);
286
287        if (!chf) {
288                port->buttons = (~u >> 4) & 0xf;
289                return 0;
290        }
291
292        port->buttons = 0;
293
294        while ((~u & 0xf0) && (i < 16) && t) {
295                port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
296                if (!saitek) return 0;
297                udelay(ANALOG_SAITEK_DELAY);
298                t = strobe;
299                gameport_trigger(port->gameport);
300                while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
301                i++;
302        }
303
304        return -(!t || (i == 16));
305}
306
307/*
308 * analog_poll() repeatedly polls the Analog joysticks.
309 */
310
311static void analog_poll(struct gameport *gameport)
312{
313        struct analog_port *port = gameport_get_drvdata(gameport);
314        int i;
315
316        char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
317        char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
318
319        if (port->cooked) {
320                port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
321                if (chf)
322                        port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
323                port->reads++;
324        } else {
325                if (!port->axtime--) {
326                        port->bads -= analog_cooked_read(port);
327                        port->bads -= analog_button_read(port, saitek, chf);
328                        port->reads++;
329                        port->axtime = ANALOG_AXIS_TIME - 1;
330                } else {
331                        if (!saitek)
332                                analog_button_read(port, saitek, chf);
333                }
334        }
335
336        for (i = 0; i < 2; i++)
337                if (port->analog[i].mask)
338                        analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
339}
340
341/*
342 * analog_open() is a callback from the input open routine.
343 */
344
345static int analog_open(struct input_dev *dev)
346{
347        struct analog_port *port = input_get_drvdata(dev);
348
349        gameport_start_polling(port->gameport);
350        return 0;
351}
352
353/*
354 * analog_close() is a callback from the input close routine.
355 */
356
357static void analog_close(struct input_dev *dev)
358{
359        struct analog_port *port = input_get_drvdata(dev);
360
361        gameport_stop_polling(port->gameport);
362}
363
364/*
365 * analog_calibrate_timer() calibrates the timer and computes loop
366 * and timeout values for a joystick port.
367 */
368
369static void analog_calibrate_timer(struct analog_port *port)
370{
371        struct gameport *gameport = port->gameport;
372        unsigned int i, t, tx, t1, t2, t3;
373        unsigned long flags;
374
375        local_irq_save(flags);
376        GET_TIME(t1);
377#ifdef FAKE_TIME
378        analog_faketime += 830;
379#endif
380        mdelay(1);
381        GET_TIME(t2);
382        GET_TIME(t3);
383        local_irq_restore(flags);
384
385        port->speed = DELTA(t1, t2) - DELTA(t2, t3);
386
387        tx = ~0;
388
389        for (i = 0; i < 50; i++) {
390                local_irq_save(flags);
391                GET_TIME(t1);
392                for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
393                GET_TIME(t3);
394                local_irq_restore(flags);
395                udelay(i);
396                t = DELTA(t1, t2) - DELTA(t2, t3);
397                if (t < tx) tx = t;
398        }
399
400        port->loop = tx / 50;
401}
402
403/*
404 * analog_name() constructs a name for an analog joystick.
405 */
406
407static void analog_name(struct analog *analog)
408{
409        snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button",
410                 hweight8(analog->mask & ANALOG_AXES_STD),
411                 hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
412                 hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
413
414        if (analog->mask & ANALOG_HATS_ALL)
415                snprintf(analog->name, sizeof(analog->name), "%s %d-hat",
416                         analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
417
418        if (analog->mask & ANALOG_HAT_FCS)
419                strlcat(analog->name, " FCS", sizeof(analog->name));
420        if (analog->mask & ANALOG_ANY_CHF)
421                strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF",
422                        sizeof(analog->name));
423
424        strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick",
425                sizeof(analog->name));
426}
427
428/*
429 * analog_init_device()
430 */
431
432static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
433{
434        struct input_dev *input_dev;
435        int i, j, t, v, w, x, y, z;
436        int error;
437
438        analog_name(analog);
439        snprintf(analog->phys, sizeof(analog->phys),
440                 "%s/input%d", port->gameport->phys, index);
441        analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
442
443        analog->dev = input_dev = input_allocate_device();
444        if (!input_dev)
445                return -ENOMEM;
446
447        input_dev->name = analog->name;
448        input_dev->phys = analog->phys;
449        input_dev->id.bustype = BUS_GAMEPORT;
450        input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
451        input_dev->id.product = analog->mask >> 4;
452        input_dev->id.version = 0x0100;
453        input_dev->dev.parent = &port->gameport->dev;
454
455        input_set_drvdata(input_dev, port);
456
457        input_dev->open = analog_open;
458        input_dev->close = analog_close;
459
460        input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
461
462        for (i = j = 0; i < 4; i++)
463                if (analog->mask & (1 << i)) {
464
465                        t = analog_axes[j];
466                        x = port->axes[i];
467                        y = (port->axes[0] + port->axes[1]) >> 1;
468                        z = y - port->axes[i];
469                        z = z > 0 ? z : -z;
470                        v = (x >> 3);
471                        w = (x >> 3);
472
473                        if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
474                                x = y;
475
476                        if (analog->mask & ANALOG_SAITEK) {
477                                if (i == 2) x = port->axes[i];
478                                v = x - (x >> 2);
479                                w = (x >> 4);
480                        }
481
482                        input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
483                        j++;
484                }
485
486        for (i = j = 0; i < 3; i++)
487                if (analog->mask & analog_exts[i])
488                        for (x = 0; x < 2; x++) {
489                                t = analog_hats[j++];
490                                input_set_abs_params(input_dev, t, -1, 1, 0, 0);
491                        }
492
493        for (i = j = 0; i < 4; i++)
494                if (analog->mask & (0x10 << i))
495                        set_bit(analog->buttons[j++], input_dev->keybit);
496
497        if (analog->mask & ANALOG_BTNS_CHF)
498                for (i = 0; i < 2; i++)
499                        set_bit(analog->buttons[j++], input_dev->keybit);
500
501        if (analog->mask & ANALOG_HBTN_CHF)
502                for (i = 0; i < 4; i++)
503                        set_bit(analog->buttons[j++], input_dev->keybit);
504
505        for (i = 0; i < 4; i++)
506                if (analog->mask & (ANALOG_BTN_TL << i))
507                        set_bit(analog_pads[i], input_dev->keybit);
508
509        analog_decode(analog, port->axes, port->initial, port->buttons);
510
511        error = input_register_device(analog->dev);
512        if (error) {
513                input_free_device(analog->dev);
514                return error;
515        }
516
517        return 0;
518}
519
520/*
521 * analog_init_devices() sets up device-specific values and registers the input devices.
522 */
523
524static int analog_init_masks(struct analog_port *port)
525{
526        int i;
527        struct analog *analog = port->analog;
528        int max[4];
529
530        if (!port->mask)
531                return -1;
532
533        if ((port->mask & 3) != 3 && port->mask != 0xc) {
534                printk(KERN_WARNING "analog.c: Unknown joystick device found  "
535                        "(data=%#x, %s), probably not analog joystick.\n",
536                        port->mask, port->gameport->phys);
537                return -1;
538        }
539
540
541        i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
542
543        analog[0].mask = i & 0xfffff;
544
545        analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
546                        | port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
547                        | ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
548
549        analog[0].mask &= ~(ANALOG_HAT2_CHF)
550                        | ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
551
552        analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
553                        | ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
554                        | ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
555                        | ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
556
557        analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
558                        | (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
559                        &  ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
560
561        analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
562
563        analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
564                        : (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
565
566        if (port->cooked) {
567
568                for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
569
570                if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
571                if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
572                if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
573                if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
574                if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
575
576                gameport_calibrate(port->gameport, port->axes, max);
577        }
578
579        for (i = 0; i < 4; i++)
580                port->initial[i] = port->axes[i];
581
582        return -!(analog[0].mask || analog[1].mask);
583}
584
585static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
586{
587        int i, t, u, v;
588
589        port->gameport = gameport;
590
591        gameport_set_drvdata(gameport, port);
592
593        if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
594
595                analog_calibrate_timer(port);
596
597                gameport_trigger(gameport);
598                t = gameport_read(gameport);
599                msleep(ANALOG_MAX_TIME);
600                port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
601                port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
602
603                for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
604                        if (!analog_cooked_read(port))
605                                break;
606                        msleep(ANALOG_MAX_TIME);
607                }
608
609                u = v = 0;
610
611                msleep(ANALOG_MAX_TIME);
612                t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
613                gameport_trigger(gameport);
614                while ((gameport_read(port->gameport) & port->mask) && (u < t))
615                        u++;
616                udelay(ANALOG_SAITEK_DELAY);
617                t = gameport_time(gameport, ANALOG_SAITEK_TIME);
618                gameport_trigger(gameport);
619                while ((gameport_read(port->gameport) & port->mask) && (v < t))
620                        v++;
621
622                if (v < (u >> 1)) { /* FIXME - more than one port */
623                        analog_options[0] |= /* FIXME - more than one port */
624                                ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
625                        return 0;
626                }
627
628                gameport_close(gameport);
629        }
630
631        if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
632
633                for (i = 0; i < ANALOG_INIT_RETRIES; i++)
634                        if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
635                                break;
636                for (i = 0; i < 4; i++)
637                        if (port->axes[i] != -1)
638                                port->mask |= 1 << i;
639
640                port->fuzz = gameport->fuzz;
641                port->cooked = 1;
642                return 0;
643        }
644
645        return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
646}
647
648static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
649{
650        struct analog_port *port;
651        int i;
652        int err;
653
654        if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
655                return - ENOMEM;
656
657        err = analog_init_port(gameport, drv, port);
658        if (err)
659                goto fail1;
660
661        err = analog_init_masks(port);
662        if (err)
663                goto fail2;
664
665        gameport_set_poll_handler(gameport, analog_poll);
666        gameport_set_poll_interval(gameport, 10);
667
668        for (i = 0; i < 2; i++)
669                if (port->analog[i].mask) {
670                        err = analog_init_device(port, port->analog + i, i);
671                        if (err)
672                                goto fail3;
673                }
674
675        return 0;
676
677 fail3: while (--i >= 0)
678                if (port->analog[i].mask)
679                        input_unregister_device(port->analog[i].dev);
680 fail2:        gameport_close(gameport);
681 fail1:        gameport_set_drvdata(gameport, NULL);
682        kfree(port);
683        return err;
684}
685
686static void analog_disconnect(struct gameport *gameport)
687{
688        struct analog_port *port = gameport_get_drvdata(gameport);
689        int i;
690
691        for (i = 0; i < 2; i++)
692                if (port->analog[i].mask)
693                        input_unregister_device(port->analog[i].dev);
694        gameport_close(gameport);
695        gameport_set_drvdata(gameport, NULL);
696        printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
697                port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
698                port->gameport->phys);
699        kfree(port);
700}
701
702struct analog_types {
703        char *name;
704        int value;
705};
706
707static struct analog_types analog_types[] = {
708        { "none",        0x00000000 },
709        { "auto",        0x000000ff },
710        { "2btn",        0x0000003f },
711        { "y-joy",        0x0cc00033 },
712        { "y-pad",        0x8cc80033 },
713        { "fcs",        0x000008f7 },
714        { "chf",        0x000002ff },
715        { "fullchf",        0x000007ff },
716        { "gamepad",        0x000830f3 },
717        { "gamepad8",        0x0008f0f3 },
718        { NULL, 0 }
719};
720
721static void analog_parse_options(void)
722{
723        int i, j;
724        char *end;
725
726        for (i = 0; i < js_nargs; i++) {
727
728                for (j = 0; analog_types[j].name; j++)
729                        if (!strcmp(analog_types[j].name, js[i])) {
730                                analog_options[i] = analog_types[j].value;
731                                break;
732                        }
733                if (analog_types[j].name) continue;
734
735                analog_options[i] = simple_strtoul(js[i], &end, 0);
736                if (end != js[i]) continue;
737
738                analog_options[i] = 0xff;
739                if (!strlen(js[i])) continue;
740
741                printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
742        }
743
744        for (; i < ANALOG_PORTS; i++)
745                analog_options[i] = 0xff;
746}
747
748/*
749 * The gameport device structure.
750 */
751
752static struct gameport_driver analog_drv = {
753        .driver                = {
754                .name        = "analog",
755        },
756        .description        = DRIVER_DESC,
757        .connect        = analog_connect,
758        .disconnect        = analog_disconnect,
759};
760
761static int __init analog_init(void)
762{
763        analog_parse_options();
764        return gameport_register_driver(&analog_drv);
765}
766
767static void __exit analog_exit(void)
768{
769        gameport_unregister_driver(&analog_drv);
770}
771
772module_init(analog_init);
773module_exit(analog_exit);