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precompiled.h
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1 // Precompiled headers.
2 
3 // !!!!!!!!!!!
4 // This file must be included in any other .cpp file in this project
5 // on the first line (except comments)
6 // !!!!!!!!!!!
7 
8 // Documentation on precompiled headers:
9 // http://www.cygnus-software.com/papers/precompiledheaders.html
10 
11 
12 #ifdef WIN32
13  #include <windows.h>
14 #else // else
15  #include <termio.h>
16 #endif
17 
18 #include <math.h>
19 
20 #include <stdio.h>
21 #include <stdlib.h>
22 #include <iostream>
23 #include <sstream>
24 #include <map>
25 #include <string>
26 #include <math.h>
27 #include <algorithm>
28 
29 
30 #include <osg/io_utils>
31 #include <osg/Matrix>
32 #include <osg/Notify>
33 #include <osg/Quat>
34 #include <osg/Timer>
35 #include <osg/Vec2>
36 #include <osg/Vec3>
37 #include <osg/Vec4>
38 
39 
40 #include <osgGA/GUIEventAdapter>
41 
42 
43 #include <vrecko/Device.h>
44 #include <vrecko/EventDispatcher.h>
45 #include <vrecko/ReaderWriter.h>
46 #include <vrecko/Scene.h>
47 
49 #include <vreckoDP/base/A3DBird.h>
50 #include <vreckoDP/base/arm.h>
51 #include <vreckoDP/base/classes.h>
54 #include <vreckoDP/base/hci.h>
55 #include <vreckoDP/base/classes.h>
56 
57 
58 #include <windows.h>