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precompiled.h
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1 // Precompiled headers.
2 
3 // !!!!!!!!!!!
4 // This file must be included in any other .cpp file in this project
5 // on the first line (except comments)
6 // !!!!!!!!!!!
7 
8 // Documentation on precompiled headers:
9 // http://www.cygnus-software.com/papers/precompiledheaders.html
10 
11 
12 // Must be first, because it resolves whether Phantom support will be compiled or not
14 
15 
16 #ifdef WIN32
17  #include <windows.h>
18 #else // else
19  #include <termio.h>
20 #endif
21 
22 #include <math.h>
23 
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include <iostream>
27 #include <sstream>
28 #include <map>
29 #include <string>
30 
31 //#include <osg/io_utils>
32 #include <osg/Matrix>
33 //#include <osg/Notify>
34 #include <osg/Quat>
35 //#include <osg/Timer>
36 //#include <osg/Vec2>
37 #include <osg/Vec3>
38 //#include <osg/Vec4>
39 
40 //#include <osgGA/GUIEventAdapter>
41 
42 #include <vrecko/Device.h>
43 //#include <vrecko/EventDispatcher.h>
44 #include <vrecko/Logger.h>
46 
47 #include <vrecko/ReaderWriter.h>
48 #include <vrecko/Scene.h>
49 
50 #include <base/SystemInfo.h>
51 #include <base/MTMatrixTransform.h>
52