vrecko
virtual reality framework
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precompiled.h
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1 // Precompiled headers.
2 
3 // !!!!!!!!!!!
4 // This file must be included in any other .cpp file in this project
5 // on the first line (except comments)
6 // !!!!!!!!!!!
7 
8 // Documentation on precompiled headers:
9 // http://www.cygnus-software.com/papers/precompiledheaders.html
10 
11 
12 #include <esg/OSGAdapter.h>
13 #include <esg/PointEnv.h>
14 #include <esg/Shape.h>
15 #include <esg/spacesorting/FDH14Tree.h>
16 
17 #include <stdlib.h>
18 #include <string>
19 #include <map>
20 #include <sstream>
21 #include <vector>
22 #include <time.h>
23 
24 #ifndef WIN32
25  #include <sys/time.h>
26 #endif
27 
28 
29 #include <osg/Matrix>
30 #include <osg/Vec2>
31 #include <osg/Vec3>
32 #include <osg/Node>
33 #include <osg/Quat>
34 #include <osg/Geode>
35 #include <osg/Geometry>
36 #include <osg/Material>
37 #include <osg/Timer>
38 #include <osgUtil/CullVisitor>
39 
40 #include <vrecko/Ability.h>
42 #include <vrecko/EventDispatcher.h>
43 #include <vrecko/Message.h>
44 #include <vrecko/Scene.h>
45 #include <vrecko/World.h>
46 
47 #include <vrecko/ReaderWriter.h>