vrecko
virtual reality framework
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precompiled.h
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1 // Precompiled headers.
2 
3 // !!!!!!!!!!!
4 // This file must be included in any other .cpp file in this project
5 // on the first line (except comments)
6 // !!!!!!!!!!!
7 
8 // Documentation on precompiled headers:
9 // http://www.cygnus-software.com/papers/precompiledheaders.html
10 
11 #include <vrecko/Ability.h>
13 #include <vrecko/EventDispatcher.h>
14 #include <vrecko/Scene.h>
15 #include <vrecko/World.h>
16 #include <vrecko/Message.h>
17 
18 #include <vrecko/PluginManager.h>
19 #include <vrecko/ReaderWriter.h>
20 
23 
24 #include <helpers/DynamicArray.h>
25 #include <helpers/HelperMacros.h>
26 #include <helpers/StringHelpers.h>
27 #include <helpers/XercesXMLUtils.h>
28 
29 #include <iostream>
30 #include <sstream>
31 #include <vector>
32 #include <math.h>
33 
34 #include <osg/Vec3>
35 #include <osg/Quat>
36 #include <osg/io_utils>
37 #include <osg/Geometry>
38 #include <osg/Geode>
39 #include <osg/ShapeDrawable>
40 #include <osg/StateSet>
41 #include <osg/Material>
42 #include <osg/CullFace>
43 #include <osg/LightModel>
44 
45 #include <xercesc/dom/DOMNamedNodeMap.hpp>
46 #include <xercesc/parsers/XercesDOMParser.hpp>
47 #include <xercesc/dom/DOM.hpp>
48 #include <xercesc/sax/HandlerBase.hpp>
49 #include <xercesc/util/XMLString.hpp>
50 #include <xercesc/util/PlatformUtils.hpp>