vrecko
virtual reality framework
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Todo List
Member AP_LSystem::AbstractTurtle::randomTurnPitchRoll (std::vector< Parameter > &p)=0
Not implemented
Member AP_LSystem::AbstractTurtle::resetValues ()
Not implemented.
Member AP_LSystem::AbstractTurtle::rollArround ()=0
Not implemented
Member AP_LSystem::LongString::matchLeft (char ch, int pos, const std::string *ignore=NULL, const std::string *consider=NULL)
Implement consider
Member AP_LSystem::LongString::matchRight (char ch, int pos, const std::string *ignore=NULL, const std::string *consider=NULL)
Implement consider
Member APDYNAMICART::BrushStrokeControlPoint::frenetFremeComputed
make this private....
Member APDYNAMICART::METHOD_REQUEST_INPUT (Sensor_0_actionMain, MessageBool, MessageBool, DAEnvironment)
- save current state of ArtWork (for UNDO/REDO)
Member APDYNAMICART::PoA::getUpdateFlag ()
later
Member APDYNAMICART::ToolEraser::activate ()
Member APDYNAMICART::ToolSlice::activate ()
Class APDYNAMICART::ToolTongs
- write something abou what this tool do and some other info...
Member APDYNAMICART::ToolTongs::activate ()
File BoundingVol.h
getVertexN(), getVertexP() - examine the functionality
File Clouds.h
Add more randomness to the cloud position - see Cloud2DPlacement class. Now that the clouds can overlay each other, it should be far easier to do.
Member DAControlPoint::frenetFremeComputed
make this private....
Member MagicWandTool::activate ()
Class PseudoRand2DPlacement
Add more variability and randomness, replace the grid for something else.
Member SliceTool::activate ()