vrecko
virtual reality framework
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vrecko::World::AvatarEye Struct Reference

Struct AvatarEye - represents avatar eye's camera parameters. More...

#include <World.h>

Public Attributes

osg::Vec3 eye_offset
 offset - Vector from avatar to its eye More...
 
osg::Matrix projection
 projection - Projection matrix of a camera at avatar's eye More...
 

Detailed Description

Struct AvatarEye - represents avatar eye's camera parameters.

Member Data Documentation

osg::Vec3 vrecko::World::AvatarEye::eye_offset

offset - Vector from avatar to its eye

osg::Matrix vrecko::World::AvatarEye::projection

projection - Projection matrix of a camera at avatar's eye


The documentation for this struct was generated from the following file: