vrecko
virtual reality framework
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#include <GeometryLoaderBase.h>
Public Attributes | |
unsigned long | vIndex [3] |
osg::Vec3 | min |
osg::Vec3 | normal |
structure for storing the faces (polygons)
osg::Vec3 APSpacePartitioning::GeometryLoaderBase::FaceBase::min |
minimum coordinate (used for sorting)
osg::Vec3 APSpacePartitioning::GeometryLoaderBase::FaceBase::normal |
normal of the vertex
unsigned long APSpacePartitioning::GeometryLoaderBase::FaceBase::vIndex[3] |
vertex indices (ordered clockwise)