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htUtils.h
Go to the documentation of this file.
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#pragma once
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#ifndef __HEAD_TRACKING_UTILS_H
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#define __HEAD_TRACKING_UTILS_H
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// TODO Left/right handed coordinate systems
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <osg/Matrix>
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#include "Vec2i"
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namespace
ht
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{
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class
Screen
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{
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private
:
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osg::Matrix scr_matrix;
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osg::Matrix scr_matrix_inv;
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bool
valid;
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public
:
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Screen
();
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void
SetScreen
(osg::Vec3 corner, osg::Vec3 width, osg::Vec3 height);
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// bool GetScreen(osg::Vec3 &corner, osg::Vec3 &width, osg::Vec3 &height) const;
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inline
const
osg::Matrix&
GetMatrix
()
const
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{
return
scr_matrix; }
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inline
const
osg::Matrix&
GetMatrixInv
()
const
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{
return
scr_matrix_inv; }
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inline
bool
IsValid
()
const
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{
return
valid; }
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};
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}
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#endif // __HEAD_TRACKING_UTILS_H
include
vreckoAP
HeadTracking
htUtils.h
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