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virtual reality framework
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VirtualFixture::Grid Class Reference

#include <Grid.h>

Inheritance diagram for VirtualFixture::Grid:

Public Member Functions

 Grid ()
 
 ~Grid ()
 
void apply (PHANToM *pPHANToM, osg::Vec3 &force)
 
void processEvent (const std::string &input_name, void *value)
 
void preInitialize (void)
 
void postInitialize (void)
 
void update (void)
 
bool loadXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *pParametersNode)
 
XERCES_CPP_NAMESPACE_QUALIFIER
DOMNode * 
getXMLParameters (XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *)
 

Protected Attributes

PHANToM * PHANToMDevice
 
bool all_on
 
bool active
 
osg::Vec3 position
 
osg::Vec3 vector
 
float nullradius
 
float stiffness
 
float gravity
 
bool gravity_on
 

Constructor & Destructor Documentation

Grid::Grid ( )
VirtualFixture::Grid::~Grid ( )
inline

Member Function Documentation

void Grid::apply ( PHANToM *  pPHANToM,
osg::Vec3 &  force 
)

Process the Events.

XERCES_CPP_NAMESPACE_QUALIFIER DOMNode * Grid::getXMLParameters ( XERCES_CPP_NAMESPACE_QUALIFIER DOMDocument *  pDocNode)
bool Grid::loadXMLParameters ( XERCES_CPP_NAMESPACE_QUALIFIER DOMNode *  pParametersNode)
void Grid::postInitialize ( void  )
void Grid::preInitialize ( void  )
void Grid::processEvent ( const std::string &  input_name,
void *  value 
)
void Grid::update ( void  )

Member Data Documentation

bool VirtualFixture::Grid::active
protected
bool VirtualFixture::Grid::all_on
protected
float VirtualFixture::Grid::gravity
protected
bool VirtualFixture::Grid::gravity_on
protected
float VirtualFixture::Grid::nullradius
protected
PHANToM* VirtualFixture::Grid::PHANToMDevice
protected
osg::Vec3 VirtualFixture::Grid::position
protected
float VirtualFixture::Grid::stiffness
protected
osg::Vec3 VirtualFixture::Grid::vector
protected

The documentation for this class was generated from the following files: