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virtual reality framework
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APSpacePartitioning::PointShell_SimpleNode Class Reference

#include <PointShell_Object_Data.h>

Inheritance diagram for APSpacePartitioning::PointShell_SimpleNode:
DynTreeNode< PointShell_SimpleNode >

Public Member Functions

bool loadDataFromFile (vrecko::BufferedFile *bfile)
 
bool saveDataToFile (vrecko::BufferedFileWrite *bfile)
 
- Public Member Functions inherited from DynTreeNode< PointShell_SimpleNode >
unsigned long GetDepth ()
 

Public Attributes

osg::Vec3 pos
 
osg::Vec3 iNorm
 
float radius
 
int id
 
int collisions
 
- Public Attributes inherited from DynTreeNode< PointShell_SimpleNode >
PointShell_SimpleNode * lpParent
 
PointShell_SimpleNode * lpChild
 
PointShell_SimpleNode * lpNext
 
PointShell_SimpleNode * lpPrev
 
DynamicTree
< PointShell_SimpleNode > * 
tree
 

Member Function Documentation

bool APSpacePartitioning::PointShell_SimpleNode::loadDataFromFile ( vrecko::BufferedFile bfile)
inline
bool APSpacePartitioning::PointShell_SimpleNode::saveDataToFile ( vrecko::BufferedFileWrite bfile)
inline

Member Data Documentation

int APSpacePartitioning::PointShell_SimpleNode::collisions
int APSpacePartitioning::PointShell_SimpleNode::id
osg::Vec3 APSpacePartitioning::PointShell_SimpleNode::iNorm
osg::Vec3 APSpacePartitioning::PointShell_SimpleNode::pos
float APSpacePartitioning::PointShell_SimpleNode::radius

The documentation for this class was generated from the following file: